![]() ![]() Dark Anchors in the same zone are set to spawn in a way that there will always be one new one within 10 seconds of the last one being destroyed. When a player approaches a dolmen, six Worm Cultists of various kinds will appear at the base of the dolmen and perform a ritual with a sacrifice. Bruma also has an Anchor, which needs to be closed to clear the location on your map. Each Anchor is different each time it spawns, with different enemies and bosses, perhaps including the rare generals if you are lucky.Įach Anchor destroyed grants everyone who contributed a 20 Reputation boost with the Fighters Guild, a loot chest, and the possibility of a unique item if you fight a General.įor a list of Dark Anchor spawn points, see the page on dolmens. High-level players may be able to defeat the guardian single-handedly, but it is recommended to attack in groups. Dark Anchors pseudo-randomly spawn and are protected by Daedric and undead guardians. Unlike the Alliance War, they are not confined to Cyrodiil. The Anchors are visible from large distances and they affect the environment around them, displacing local weather for a portion of Coldharbour's dark and violent weather.Īnchors can be found anywhere on Tamriel. The hooks are immense magical constructs, designed to break the boundaries between Oblivion and Mundus they hook into the ground and the great chains attempt to pull Nirn into Coldharbour. Dark Anchors, also known as Dolmens, are enormous inter-planar hooks sent to Tamriel by Molag Bal from his realm of Coldharbour. ![]()
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